Overwatch – Mercy – Resurrect – Part 1

Normally, I don’t skip over Map Points, but this one kinda hurt the last few days. When do you Resurrect?

  • Your Reinhardt charges and dies. Our team rushes the point with our main tank down. What do you do?
    • A) Keep Resurrect and your entire team dies spread out across the area, leaving only yourself, and within 3 seconds of dying yourself.
    • B) Pop Resurrect to bring our Reinhardt back making it an even 6 on 6 fight. Even if we lose, we’re able to hold it for a duration for me to gain charge to get another Resurrect going.

I think of Resurrect as a reset button, which you can use after they burned through several ultimates. If your team is going in one at a time, that’s a bad sign, because it’s basically 1 versus 6, and now we became a man down because of it, which makes the next fight, extremely harder if we don’t wait for the person to come back. When the person dies, and we wait, it eats the clock away and leaves us with less time to either move the payload or capture the point.

Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Update #8 – Slow Posting

I do apologize for lack of posts for this month. Reason being:

  • Too much stress going off at work. I’ve been trying to get enough time to rest for work, but between work and rest, I only have approximately four to six hours to work on posts.
  • A year ago, my mother was diagnosed with cancer, and I wanted to make sure to put her on top priority as well. Unfortunately, I just found out that my mother’s cancer is incurable, which really broke my heart.
  • Overwatch Competitive Season 4 really got people in a stir. As I attempt to rank up from Silver to Gold, I try to push myself to the limit as a Support Main. I’m going to focus in on Files – Overwatch Heroes a lot more in the coming months.
  • As of right now, I’ve been looking into finding a better paying job that what I currently have right now. $8.50 per hour is good but I need to get more money.

Just figure to give you guys a head’s up on what’s going on in my life. Anyway, sorry for the slow posting and if you have any thoughts, feel free to leave a comment below.

Overwatch – New Draw Mechanic – Part 1

Well, with this new update, I would like to discuss something that was on my mind when I went through Competitive one day (I’ve been doing Competitive and not posting much about it, because I want to make sure anything is worthy of noting.). The new Draw System where if you capture a certain % of the point, the enemy team only has to do is capture that much of a point to win.

This part seems to be fine, but there is an underlined problem with it.

  • So now, if you’re on the Defending Side, only thing you have to do is hold them at the point, without letting them capture for a certain amount of time, so all you have to do on Round 2 is to press one button to win.

So now, the entire mindset of Competitive changed drastically, making certain hero picks unusable in certain circumstance just because of how well you did in Round 1. Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – Mercy – Hanamura – Point A – Defense – Part 2

There’s always a few questions dealing with Team Composition that people tend to look towards:

  • Do we have a Bastion where Mercy can pocket heal him?
  • Do we have a set-up on the high ground in Point A, so if the tanks need to be healed, Mercy can jump down and heal them up for a bit, then Mercy can return to buff any ally’s damage against the enemy team?
  • Do we have some sort of plan to avoid being hit by Junkrat? If so, refer to here, because Junkrat can lob bombs through the hole in the wall against any Torbjorn Turret or Bastion set-up on the high ground.

If you do wish to set-up on the high ground as a Mercy, hide behind the building on that ledge.

Screenshot_8.png

If you back up, you’ll have cover from oncoming attacks from Junkrat, Pharah, or Widowmaker. Same idea applies to Part 1, where if you use the building as cover, you won’t die as often, and your survival ability goes up tremendously. Same instance, if you fly with Pharah, for the Pharmacy combo, you always have to make sure to stay out of line of sight, because a good Soldier: 76, McCree, or Widowmaker can shoot you down from the sky.

Regardless, if your point is under attack, you can go through the building that you’re in to the left side of Control Point A.

Screenshot_10

If you make a right, you’ll have a clear view of Control Point A, where if someone needs healing or if you need to pop Resurrect, that’s where you can do so.

Screenshot_11

Anyway, if you succeed in making sure the enemy team doesn’t take Point A, congrats. If not…then the battle extends into capturing Control Point B.

Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Journey to Un’Goro – 61 Booster Pack Opening

— COMMON —

  • Elder Longneck – Common – Druid (5 copies)
  • Shimmering Tempest – Common – Mage (5 copies)
  • Razorpetal Volley – Common – Rogue (4 copies)
  • Tar Lurker – Common – Warlock (5 copies)
  • Nesting Roc – Common – All Classes (5 copies)
  • Sabretooth Stalker – Common – All Classes (4 copies)
  • Air Elemental – Common – Shaman (4 copies)
  • Stormwatcher – Common – All Classes (2 copies)
  • Hydrologist – Common – Paladin (8 copies)
  • Primalfin Lookout – Common – All Classes (3 copies)
  • Tar Lord – Common – Warrior (5 copies)
  • Lakkari Felhound – Common – Warlock (5 copies)
  • Fire Plume Phoenix – Common – All Classes (5 copies)
  • Halluciation – Common – Rogue (7 copies)
  • Volatile Elemental – Common – All Classes (6 copies)
  • Giant Wasp – Common – All Classes (8 copies)
  • Thunder Lizard – Common – All Classes (5 copies)
  • Iron Hide – Common – Warrior (3 copies)
  • Sated Threshadon – Common – All Classes (6 copies)
  • Lost in the Jungle – Common – Paladin (5 copies)
  • Tar Creeper – Common – All Classes (5 copies)
  • Giant Mastodon – Common – All Classes (6 copies)
  • Ravasaur Runt – Common – All Classes (8 copies)
  • Crackling Razormaw – Common – Hunter (8 copies)
  • Tortollan Shellraiser – Common – Priest (8 copies)
  • Ravenous Pterrordax – Common – Warlock (2 copies)
  • Rockpool Hunter – Common – All Classes (5 copies)
  • Adaptation – Common – Paladin (8 copies)
  • Binding Heal – Common – Priest (7 copies)
  • Igneous Elemental – Common – All Classes (2 copies)
  • Hot Spring Guardian – Common – Shaman (4 copies)
  • Emerald Reaver – Common – All Classes (5 copies)
  • Ornery Direhorn – Common – Warrior (2 copies)
  • Verdant Longneck – Common – Druid (4 copies)
  • Jeweled Macaw – Common – Hunter (5 copies)
  • Radiant Elemental – Common – Priest (2 copies)
  • Tortollan Forager – Common – Druid (5 copies)
  • Arcanologist – Common – Mage (5 copies)
  • Gladial Shard – Common – All Classes (4 copies)
  • Fire Fly – Common – All Classes (3 copies)
  • Pterrordax Hatchling – Common – All Classes (5 copies)
  • Flame Geyser – Common – Mage (4 copies)
  • Grievous Bite – Common – Hunter (5 copies)
  • Stubborn Gastropod – Common – All Classes (2 copies)
  • Stegodon – Common – All Classes (2 copies)
  • Ultrasaur – Common – All Classes (2 copies)
  • Razorpetal Lasher – Common – Rogue (2 copies)
  • Tar Lurker – Common – Warlock (1 copy)

— RARE —

  • Spikeridged Steed – Rare – Paladin (4 copies)
  • Primalfin Totem – Rare – Shaman (3 copies)
  • Lightfused Stegodon – Rare – Paladin (3 copies)
  • Corrupting Mist – Rare – Warlock (1 copy)
  • Tol’vir Stoneshaper – Rare – All Classes (4 copies)
  • Fire Plume Harbinger – Rare – Shaman (1 copy)
  • Cornered Sentry – Rare – Warrior (3 copies)
  • Volcano – Rare – Shaman (5 copies)
  • Envenom Weapon – Rare – Rogue (7 copies)
  • Raptor Hatchling – Rare – Hunter (1 copy)
  • Golakka Crawler – Rare – All Classes (2 copies)
  • Stonehill Defender – Rare – All Classes (1 copy)
  • Free From Amber – Rare – Priest (4 copies)
  • Servant of Kalimos – Rare – All Classes (3 copies)
  • Stonehill Defender – Rare – All Classes (1 copy)
  • Crystalline Oracle – Rare – Priest (2 copies)
  • Shellshifter – Rare – Druid (2 copies)
  • Humongous Razorleaf – Rare – All Classes (5 copies)
  • Molden Reflection – Rare – Mage (1 copy)
  • Tol’vir Warden – Rare – Hunter (3 copies)
  • Mimic Pod – Rare – Rogue (1 copy)
  • Terrorscale Stalker – Rare – Hunter (1 copy)
  • Molten Blade – Rare – Warrior (2 copies)
  • Mana Bind – Rare – Mage (2 copies)
  • Earthern Scales – Rare – Druid (1 copy)
  • Mirage Caller – Rare – Priest (1 copy)
  • Evolving Spores – Rare – Druid (2 copies)
  • Feeding Time – Rare – Warlock (2 copies)
  • Vinecleaver – Rare – Paladin (1 copy)
  • Vicious Fledgling – Rare – All Classes (1 copy)

— EPIC —

  • Giant Anaconda – Epic – Druid (1 copy)
  • Charged Devilsaur – Epic – All Classes (1 copy)
  • Gentle Megasaur – Epic – All Classes (1 copy)
  • Primordial Glyph – Epic – Mage (1 copy)
  • Living Mana – Epic – Druid (1 copy)
  • Shadow Visions – Epic – Priest (1 copy)
  • Sudden Genesis – Epic – Warrior (1 copy)
  • Dinosize – Epic – Paladin (1 copy)
  • Primalfin Champion – Epic – Paladin (1 copy)
  • Primordial Drake – Epic – All Classes (1 copy)
  • Curious Glimmerroot – Epic – Priest (1 copy)

— LEGENDARY —

  • Spiritsinger Umbra – Legendary – All Classes (1 copy)
  • Elise the Trailblazer – Legendary – All Classes (1 copy)

Also, in standard, most likely, it’s going to be Jade Druid, Rogue Quest, or Mage Quest as the top meta for Standard Format, until the next expansion comes out. That doesn’t mean that I would build these 3 decks. I’m going to be a bit creative and have fun within this Standard format for a little bit. Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Update #6 – Overwatch

There’s something I’ve been meaning to do for a while, so I’m going to hold off on everything in Update #4, except for the Weapons Showcase in Borderlands 2, and Update #5, except for the Booster Pack openings of Journey to Un’Goro. I’ve been meaning to do an Overwatch bit where I do it in a File Set-up on one Page of my blog and show you guys what I would do in each case.

So I hope this would become a trend and people’ll understand what I’ll do in each case. Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – Mercy – Hanamura – Point A – Defense – Part 1

In this segment, I’ll show you guys where I typically hide within Hanamura. It goes with the set-up, as per usual, because if you don’t adapt to what your team has, then you won’t be able to heal your team back-up in time before they die, when you don’t have Resurrect available.

Screenshot_7

Just to note, this is the building that’s right next to the gate, which is a choke point to defend in Hanamura. In this area, I can heal up either tank heroes or DPS heroes from this position. If I go through here:

Screenshot_12.png

I can get behind my own team and heal people that are away from the doorway, but also set-up for the next part. If say for instance, your team gets driven from the choke to Control Point A, you can move from the building to the left of the choke point to here:

Screenshot_13

If I take a right, and take this path, I’ll be heading into the building on the left of this picture. If I stay on the first floor, I can walk through and head to Control Point A, and use the building as cover against oncoming attacks.

Screenshot_14

This is where, it’s basically all or nothing. You have to heal your team while in a Brawl set-up. You also have to make sure to not die, and if you get Resurrect, use it.

Anyway, if you guys have any questions, feel free to leave your thoughts in the comments below.