Month: February 2017

Gaming General #2

In retrospect, this can be considered a continuation of Gaming General #1, but this needs to be addressed in a separate topic in its own.

  • Mudslinging

I cannot stress this enough. There’s zero tolerance for that behavior in both real life and online alike. What happened was people were having their own “Superiority” complex and throwing out terms that is unacceptable by any means. In one video I did, and when I do fix my Youtube channel, I’ll keep it up, because Gamebox closed Odin Quest, and it being one of my first videos I did on Youtube. Also, this came after when someone got banned for mudslinging on stream.

Anyway, if you want, feel free to leave your thoughts in the comments below.

Hitman Saw Build – Infamy 2 – Technician – Part 2

Now, for focusing on the objective:

  • Hardware Expert
    • Basic: You fix drills and saws 25% faster. Decreases trip mine deploy time by 20%. Drills and saws are also silent. Civilians and guards must see the drill or saw in order to become alerted.
    • Ace: Gives your drill and saws a 10% chance to automatically restart after breaking. Note: Skill does not affect the OVE9000 Saw.
  • Combat Engineering
    • Basic: The radius of your trip mine explosion is increased by 30%.
  • Drill Sawgeant
    • Basic: Your drill and saw timer is decreased by 15%
    • Ace: Your drill and saw timer is decreased by an additional 15%. Note: Skill does not affect the OVE9000 saw.
  • More Firepower
    • Basic: You gain 1 more shaped charge and 4 more trip mines.
    • Ace: You gain 2 more shaped charges and 7 more trip mines.
  • Kickstarter
    • Basic: Your drills and saws gain an additional 20% chance to automatically restart after breaking.
    • Ace: Enables the ability to reset a broken drill or saw with a melee attack. The ability has a 50% chance to fix the drill or saw. The ability can only be used once per time the drill or saw is broken. Note: Skill does not affect the OVE9000 saw.

Anyway, if you want, feel free to leave your thoughts in the comments below.

Hitman Saw Build – Infamy 2 – Technician – Part 1

Just to outline what’s going on, I’m just going to point out what skills I put into the Engineering tree and note what I don’t use.

  • Third Law
    • Basic: The cost of deploying a Sentry Gun is reduced by 5% (I don’t use this skill with this build, but I have to apply 1 point here to get to the next tier.)
  • Eco Sentry
    • Basic: The cost of deploying a Sentry Gun is reduced by 5% (I don’t use this skill with this build, but I have to apply 2 points here to get to the next tier.)
  • Jack of All Trades
    • Basic: You deploy and interact with deployables 100% faster.
    • Ace: You can now equip a second deployable with you. If your deployable is equipped as a secondary deployable, you can only bring half of what you would bring if it was equipped as a primary deployable.

Anyway, if you want, feel free to leave your thoughts in the comments below.

Hitman Saw Build – Infamy 2 – Enforcer – Part 3

For the rest of the skills in Enforcer, I just balanced it out with the Hitman concept.

  • Underdog
    • Basic: While 3 or more enemies within 18 meters are targeting you, you receive a 15% damage bonus that lasts for 7 seconds.
    • Ace: While 3 or more enemies within 18 meters are targeting you, you also receive a 15% damage reduction that lasts for 7 seconds. Does not apply to melee damage, throwables, grenade launchers, and rocket launchers.

Anyway, if you want, feel free to leave your thoughts in the comments below.

Hitman Saw Build – Infamy 2 – Enforcer – Part 2

Now, for the Saw section:

  • Scavenger
    • Basic: Your ammo pick-up range is increased by 50%.
    • Ace: Every 6th enemy you kill will drop an ammo box.
  • Portable Saw
    • Basic: Unlock the OVE9000 portable saw for you to use as a secondary weapon.
    • Ace: You gain 1 extra saw blade for the OVE9000 portable saw. You replace your saw blades with carbon blades, increasing your saw efficiency by 40%
  • Extra Lead
    • Basic: You can place 2 Ammo Bags instead of just one.
    • Ace: Each Ammo Bag now has 50% more ammunition.
  • Saw Massacre
    • Basic: Reducing the wear down of the blades on enemies by 50%.
    • Ace: You can now saw through shield enemies with your OVE9000 portable saw. When killing an enemy with the saw, you have a 50% chance to cause nearby enemies in a 10 m radius to panic. Panic will make enemies go into short burst of uncontrollable fear.
  • Fully Loaded
    • Basic: Your total ammo capacity is increased by 25%
    • Ace: Increase the amount of ammo you gain from ammo boxes by 75%. You also gain a 5% base chance to get a throwable from an ammo box. The base chance is increased by 1% for each ammo box you pick up that does not contain a throwable. When a throwable has been found, the chance is reset to its base value. Note: Does not stack with the perk deck skill “Walk-in Closet”.

Anyway, if you want, feel free to leave your thoughts in the comments below.

Hitman Saw Build – Infamy 2 – Enforcer – Part 1

Just a fun objective build that I decided to make, in case I do need to focus more on the objective rather than killing enemies. First, the Tank section:

  • Resilience
    • Basic: Increases your Armor Recovery Rate by 15%
    • Ace: Reduces the visual effects of Flashbangs by 75%
  • Die Hard
    • Basic: You take 50% less damage while interacting with objects.
    • Ace: Increases the Armor of Ballistic Vests by 20.
  • Transporter
    • Basic: You can throw bags 50% farther
  • Shock and Awe
    • Basic: Increases the Armor Recovery Rate for you and your crew by 25%
  • Bullseye
    • Basic: You regenerate 5 Armor for each successful headshot. This cannot occur more than once every 2 seconds.
  • Iron Man
    • Basic: Your total Armor value is increased by 30%
    • Ace: Unlocks the Ability to wear the Improved Combined Tactical Vest

Anyway, if you want, feel free to leave your thoughts in the comments below.