Berserker Dodge Build – Infamy 2 – Mastermind – Part 1

For Infamy 2, I did get the Mastermind and Fugitive Skill reduction so I’m going to do a typical crossoff on skills I had that were in my old build that I don’t use and bold on skills I do use. If I did remove a section because I didn’t need the skills anymore, it’s not going to be listed.

  • Combat Medic
    • Basic: You gain a 30% damage reduction for 5 seconds both after and during reviving another player
    • Ace: Reviving a crew member gives them 30% more health.
  • Quick Fix
    • Basic: Decreases your First Aid Kit and Doctor Bag deploy time by 50%
    • Ace: Crew members that use your First Aid Kits or Doctor Bags take 15% less damage for 120 seconds.
  • Painkillers
    • Basic: Crew members you revive take 30% less damage for 5 seconds.
    • Ace: The damage reduction is increased by an additional 50%.
  • Combat Doctor
    • Basic: You can now deploy 2 Doctor Bags instead of just one.
    • Ace: Your doctor bags have 2 more charges.
  • Inspire
    • Basic: You revive crew members 100% faster. Shouting at your teammates increases their movememnt speed and reload speed by 20% for 10 seconds.
    • Ace: There is a 100% chance that you can revive crew members at a distance up to 9 meters by shouting at them. This cannot occur more than once every 20 seconds.

Anyway, if you want, feel free to leave your thoughts in the comments below.


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