And here’s the Frenzy part of the build:
- Martial Arts
- Basic: You take 50% less damage from melee attacks. Because of training.
- Basic: Every kill you get will increase your next melee attack damage by 100%, up to a maximum of 1600%
- Ace: Whenever you kill an enemy with a melee attack, you will gain a 50% increase in reload speed for 10 seconds.
- Basic: The lower your health, the more damage you do. When your health is less than 50%, you will do up to 250% melee and saw damage.
- Ace: The lower your health, the more damage you do. When your health is below 50%, you will do up to 100% more damage with ranged weapons as well. Note: Does not apply to throwables, grenade launcher, or rocket launchers. Entering berserker state negates third party regeneration effects.
- Basic: You only get 30% of your maximum health and cannot heal above it but you take 10% less damage and healing received is reduced by 75%
Anyway, if you want, feel free to leave your thoughts in the comments below.