Category: Overwatch

Overwatch – Mercy – Resurrect – Part 1

Normally, I don’t skip over Map Points, but this one kinda hurt the last few days. When do you Resurrect?

  • Your Reinhardt charges and dies. Our team rushes the point with our main tank down. What do you do?
    • A) Keep Resurrect and your entire team dies spread out across the area, leaving only yourself, and within 3 seconds of dying yourself.
    • B) Pop Resurrect to bring our Reinhardt back making it an even 6 on 6 fight. Even if we lose, we’re able to hold it for a duration for me to gain charge to get another Resurrect going.

I think of Resurrect as a reset button, which you can use after they burned through several ultimates. If your team is going in one at a time, that’s a bad sign, because it’s basically 1 versus 6, and now we became a man down because of it, which makes the next fight, extremely harder if we don’t wait for the person to come back. When the person dies, and we wait, it eats the clock away and leaves us with less time to either move the payload or capture the point.

Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – New Draw Mechanic – Part 1

Well, with this new update, I would like to discuss something that was on my mind when I went through Competitive one day (I’ve been doing Competitive and not posting much about it, because I want to make sure anything is worthy of noting.). The new Draw System where if you capture a certain % of the point, the enemy team only has to do is capture that much of a point to win.

This part seems to be fine, but there is an underlined problem with it.

  • So now, if you’re on the Defending Side, only thing you have to do is hold them at the point, without letting them capture for a certain amount of time, so all you have to do on Round 2 is to press one button to win.

So now, the entire mindset of Competitive changed drastically, making certain hero picks unusable in certain circumstance just because of how well you did in Round 1. Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – Mercy – Hanamura – Point A – Defense – Part 2

There’s always a few questions dealing with Team Composition that people tend to look towards:

  • Do we have a Bastion where Mercy can pocket heal him?
  • Do we have a set-up on the high ground in Point A, so if the tanks need to be healed, Mercy can jump down and heal them up for a bit, then Mercy can return to buff any ally’s damage against the enemy team?
  • Do we have some sort of plan to avoid being hit by Junkrat? If so, refer to here, because Junkrat can lob bombs through the hole in the wall against any Torbjorn Turret or Bastion set-up on the high ground.

If you do wish to set-up on the high ground as a Mercy, hide behind the building on that ledge.

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If you back up, you’ll have cover from oncoming attacks from Junkrat, Pharah, or Widowmaker. Same idea applies to Part 1, where if you use the building as cover, you won’t die as often, and your survival ability goes up tremendously. Same instance, if you fly with Pharah, for the Pharmacy combo, you always have to make sure to stay out of line of sight, because a good Soldier: 76, McCree, or Widowmaker can shoot you down from the sky.

Regardless, if your point is under attack, you can go through the building that you’re in to the left side of Control Point A.

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If you make a right, you’ll have a clear view of Control Point A, where if someone needs healing or if you need to pop Resurrect, that’s where you can do so.

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Anyway, if you succeed in making sure the enemy team doesn’t take Point A, congrats. If not…then the battle extends into capturing Control Point B.

Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – Mercy – Hanamura – Point A – Defense – Part 1

In this segment, I’ll show you guys where I typically hide within Hanamura. It goes with the set-up, as per usual, because if you don’t adapt to what your team has, then you won’t be able to heal your team back-up in time before they die, when you don’t have Resurrect available.

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Just to note, this is the building that’s right next to the gate, which is a choke point to defend in Hanamura. In this area, I can heal up either tank heroes or DPS heroes from this position. If I go through here:

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I can get behind my own team and heal people that are away from the doorway, but also set-up for the next part. If say for instance, your team gets driven from the choke to Control Point A, you can move from the building to the left of the choke point to here:

Screenshot_13

If I take a right, and take this path, I’ll be heading into the building on the left of this picture. If I stay on the first floor, I can walk through and head to Control Point A, and use the building as cover against oncoming attacks.

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This is where, it’s basically all or nothing. You have to heal your team while in a Brawl set-up. You also have to make sure to not die, and if you get Resurrect, use it.

Anyway, if you guys have any questions, feel free to leave your thoughts in the comments below.

Overwatch – Competitive Season 4 – Solo-Healing or Solo Player

One thing I’ve noticed while solo queue in Competitive is that the One-Trick Pony exists well within Competitive. One game, I decided to do Lucio for one round and got close to 6 minutes objective time on Lucio, but one player on our team wanted Lucio back.

When:

  1. You swap and do immensely better on Lucio, yet they want to stick with using Lucio more, but the entire round crumbles (Note, that this was the third round of Lijiang Tower, so it became a defeat after we lost 2 to the same team composition).
  2. One-Trick Ponies exist throughout Competitive and it’s not going to change.

Instead of continuing in Season 4, I might do a Character breakdown of what I do in each instance, because going in blindly as is, I might not even go back up in SR, but decrease back to where I was originally when I placed in Season 3.

Unless I’m grouped with friends, that’s what I mainly would do. Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – Competitive Season 4 – Session #1 – Part 1

In this post, I decided to go several days into Competitive Season 4 in Sessions. In case, I do need to take a break, I can turn off Overwatch in a middle of a Session and not worry about it, until I decide to go back to it.

  • START SESSION SR: 1729

 

  • FIRST GAME: WIN
  • Current SR: 1756
  • Map: Route 66 (1-0)
  • Character Played: D.va

 

  • SECOND GAME: WIN
  • Current SR: 1783
  • Map: Ilios (3-2)
  • Characters Played: D.va, Ana, Mercy

 

  • THIRD GAME: LOSS
  • Current SR: 1759
  • Map: Nepal (0-3)
  • Character Played: Ana

 

  • FOURTH GAME: WIN
  • Current SR: 1779
  • Map: Ilios (3-0)
  • Character Played: Ana

 

  • END OF PART 1 SR: 1779

Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – 1708 SR to ???

Start Screen

Well, I felt good after work, so I decided to do one game on Competitive. Under this, I would be crucial to pick what’s going on within said game, if I made any mistakes, or if I made any progress within said game.

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Alright, with this, we had a solid idea on what Comp to run.

  • Reinhardt
  • Roadhog (Which was originally Soldier: 76, but had to swap because we only had one tank.)
  • McCree
  • Junkrat (Which was a bit questionable, but it was on Defense.)
  • Lucio
  • Mercy

What was the worry with this comp? With just McCree trying to take out Pharah (because it’s not a definate Hitscan hero, because there’s a minimum distance to hit the target) or dealing enough DPS to make up for Junkrat lobbing explosives and getting lucky with who gets hit by the explosive.

TRIGGERED

There’s something wrong extremely wrong with this. Why is Reinhardt over there? He said over Voice Communications that he wanted to charge someone to get an early pick off. The problem with this is that he’s a tank with a Shield that can protect his entire team from dying.

The end result:

TRIGGERED 2

Their Widowmaker picked off both Junkrat and McCree while our Reinhardt charged and took out their Zenyatta. It easily became 5 versus 4, and the enemy team wiped us out. The enemy team captured Point A.

TRIGGERED 3.png

Within this screenshot, our Reinhardt decided to rush the enemy team without his team behind him. Once we followed him, he died, and it became a trickling effect. I don’t remember if I popped Resurrect or if I died before doing so, because I had to make sure both tanks were up within that time.

Regardless, end result:

TRIGGERED 4.png

They were able to capture two thirds of Point B. Since our spawn is right next to Capture Point B, it’s easily stacked in the Defender’s favor. Also, the Roadhog in our team notices that I was playing a bit defensively because Pharah was trying to pick me off if I moved an inch out in the open.

END OF DEFENDER ROUND.png

  • Healing per Death Average: 1,135.2
  • Resurrects: 3

If I would’ve stayed more around open areas with a Pharah blasting me on sight, my deaths would’ve been up. One thing I noticed is that our McCree did swap to Soldier: 76 because of their Pharah being a problem for our team.

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  • D.va
  • Winston to Reinhardt
  • Reaper (Which becomes Genji to counter Bastion at Capture Point B)
  • Soldier: 76
  • Lucio
  • Mercy

We mostly stayed the same team composition except our Roadhog became Reaper and our Junkrat became D.va. It was more or less a Dive Composition…which got wiped out by them expecting a Dive Composition at the start. We could’ve swapped sooner to grab more crowd control character instead of keeping the same two tanks for the first two minutes of the match, because our current Dive Composition wasn’t working well.

Regardless, after the change:

PUSHED TO DRAW.png

We were able to capture Point A, which forced it to a 1-1. Only thing that the defenders could wish for is a Draw. That’s why they did set-up a Bastion at Point B and attempted to force it into a Draw.

PUSHED TO WIN.png

They were unsuccessful to hold the point after we wiped them out. Within this, I moved, hid underneath the bridge, and tempo’d Resurrected. We won 2-1.

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  • Healing per Death average: 1,330.9
  • Players Resurrected: 10

Overall, I did pretty good. With how many deaths I had, it’s understandable where I died at, but at the same time, I could improve on staying alive more, because it burns precious seconds and keeps me away from the others.

My ending SR for this round is:

1729.png

Anyway, if you guys want, feel free to leave your thoughts in the comments below.