Category: Payday 2

Hitman Saw Build – Infamy 2 – Technician – Part 2

Now, for focusing on the objective:

  • Hardware Expert
    • Basic: You fix drills and saws 25% faster. Decreases trip mine deploy time by 20%. Drills and saws are also silent. Civilians and guards must see the drill or saw in order to become alerted.
    • Ace: Gives your drill and saws a 10% chance to automatically restart after breaking. Note: Skill does not affect the OVE9000 Saw.
  • Combat Engineering
    • Basic: The radius of your trip mine explosion is increased by 30%.
  • Drill Sawgeant
    • Basic: Your drill and saw timer is decreased by 15%
    • Ace: Your drill and saw timer is decreased by an additional 15%. Note: Skill does not affect the OVE9000 saw.
  • More Firepower
    • Basic: You gain 1 more shaped charge and 4 more trip mines.
    • Ace: You gain 2 more shaped charges and 7 more trip mines.
  • Kickstarter
    • Basic: Your drills and saws gain an additional 20% chance to automatically restart after breaking.
    • Ace: Enables the ability to reset a broken drill or saw with a melee attack. The ability has a 50% chance to fix the drill or saw. The ability can only be used once per time the drill or saw is broken. Note: Skill does not affect the OVE9000 saw.

Anyway, if you want, feel free to leave your thoughts in the comments below.

Hitman Saw Build – Infamy 2 – Technician – Part 1

Just to outline what’s going on, I’m just going to point out what skills I put into the Engineering tree and note what I don’t use.

  • Third Law
    • Basic: The cost of deploying a Sentry Gun is reduced by 5% (I don’t use this skill with this build, but I have to apply 1 point here to get to the next tier.)
  • Eco Sentry
    • Basic: The cost of deploying a Sentry Gun is reduced by 5% (I don’t use this skill with this build, but I have to apply 2 points here to get to the next tier.)
  • Jack of All Trades
    • Basic: You deploy and interact with deployables 100% faster.
    • Ace: You can now equip a second deployable with you. If your deployable is equipped as a secondary deployable, you can only bring half of what you would bring if it was equipped as a primary deployable.

Anyway, if you want, feel free to leave your thoughts in the comments below.

Hitman Saw Build – Infamy 2 – Enforcer – Part 3

For the rest of the skills in Enforcer, I just balanced it out with the Hitman concept.

  • Underdog
    • Basic: While 3 or more enemies within 18 meters are targeting you, you receive a 15% damage bonus that lasts for 7 seconds.
    • Ace: While 3 or more enemies within 18 meters are targeting you, you also receive a 15% damage reduction that lasts for 7 seconds. Does not apply to melee damage, throwables, grenade launchers, and rocket launchers.

Anyway, if you want, feel free to leave your thoughts in the comments below.

Hitman Saw Build – Infamy 2 – Enforcer – Part 2

Now, for the Saw section:

  • Scavenger
    • Basic: Your ammo pick-up range is increased by 50%.
    • Ace: Every 6th enemy you kill will drop an ammo box.
  • Portable Saw
    • Basic: Unlock the OVE9000 portable saw for you to use as a secondary weapon.
    • Ace: You gain 1 extra saw blade for the OVE9000 portable saw. You replace your saw blades with carbon blades, increasing your saw efficiency by 40%
  • Extra Lead
    • Basic: You can place 2 Ammo Bags instead of just one.
    • Ace: Each Ammo Bag now has 50% more ammunition.
  • Saw Massacre
    • Basic: Reducing the wear down of the blades on enemies by 50%.
    • Ace: You can now saw through shield enemies with your OVE9000 portable saw. When killing an enemy with the saw, you have a 50% chance to cause nearby enemies in a 10 m radius to panic. Panic will make enemies go into short burst of uncontrollable fear.
  • Fully Loaded
    • Basic: Your total ammo capacity is increased by 25%
    • Ace: Increase the amount of ammo you gain from ammo boxes by 75%. You also gain a 5% base chance to get a throwable from an ammo box. The base chance is increased by 1% for each ammo box you pick up that does not contain a throwable. When a throwable has been found, the chance is reset to its base value. Note: Does not stack with the perk deck skill “Walk-in Closet”.

Anyway, if you want, feel free to leave your thoughts in the comments below.

Hitman Saw Build – Infamy 2 – Enforcer – Part 1

Just a fun objective build that I decided to make, in case I do need to focus more on the objective rather than killing enemies. First, the Tank section:

  • Resilience
    • Basic: Increases your Armor Recovery Rate by 15%
    • Ace: Reduces the visual effects of Flashbangs by 75%
  • Die Hard
    • Basic: You take 50% less damage while interacting with objects.
    • Ace: Increases the Armor of Ballistic Vests by 20.
  • Transporter
    • Basic: You can throw bags 50% farther
  • Shock and Awe
    • Basic: Increases the Armor Recovery Rate for you and your crew by 25%
  • Bullseye
    • Basic: You regenerate 5 Armor for each successful headshot. This cannot occur more than once every 2 seconds.
  • Iron Man
    • Basic: Your total Armor value is increased by 30%
    • Ace: Unlocks the Ability to wear the Improved Combined Tactical Vest

Anyway, if you want, feel free to leave your thoughts in the comments below.

SB Dodge – Infamy 2 – Fugitive

Next, the Revenant section:

  • Nine Lives
    • Basic: You gain a 50% increase in your bleedout health
    • Ace: You gain the ability to get downed 1 more time before going into custody.
  • Swan Song
    • Basic: Instead of getting downed instantly, you gain the ability to keep on fighting for 3 seconds with a 60% movement penalty before going down. Note: Does not trigger on fall or fire damage.
    • Ace: Increase the duration of Swan Song by 6 seconds. Ammunition won’t be depleted while the effect is active.
  • Feign Death
    • Basic: When you get downed, you have a 15% chance to get instantly get revived.
    • Ace: The chance to get instantly get revived is increased by an additional 30%.
  • Messiah
    • Basic: While in bleedout, you can revive yourself if you kill an enemy. You only have 1 charge.
    • Ace: Your messiah charge is replenished whenever you use a doctor bag.

Anyway, if you want, feel free to leave your thoughts in the comments below.