Tag: Competitive Season 4

Overwatch – New Draw Mechanic – Part 1

Well, with this new update, I would like to discuss something that was on my mind when I went through Competitive one day (I’ve been doing Competitive and not posting much about it, because I want to make sure anything is worthy of noting.). The new Draw System where if you capture a certain % of the point, the enemy team only has to do is capture that much of a point to win.

This part seems to be fine, but there is an underlined problem with it.

  • So now, if you’re on the Defending Side, only thing you have to do is hold them at the point, without letting them capture for a certain amount of time, so all you have to do on Round 2 is to press one button to win.

So now, the entire mindset of Competitive changed drastically, making certain hero picks unusable in certain circumstance just because of how well you did in Round 1. Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – Competitive Season 4 – Solo-Healing or Solo Player

One thing I’ve noticed while solo queue in Competitive is that the One-Trick Pony exists well within Competitive. One game, I decided to do Lucio for one round and got close to 6 minutes objective time on Lucio, but one player on our team wanted Lucio back.

When:

  1. You swap and do immensely better on Lucio, yet they want to stick with using Lucio more, but the entire round crumbles (Note, that this was the third round of Lijiang Tower, so it became a defeat after we lost 2 to the same team composition).
  2. One-Trick Ponies exist throughout Competitive and it’s not going to change.

Instead of continuing in Season 4, I might do a Character breakdown of what I do in each instance, because going in blindly as is, I might not even go back up in SR, but decrease back to where I was originally when I placed in Season 3.

Unless I’m grouped with friends, that’s what I mainly would do. Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – Competitive Season 4 – Session #1 – Part 1

In this post, I decided to go several days into Competitive Season 4 in Sessions. In case, I do need to take a break, I can turn off Overwatch in a middle of a Session and not worry about it, until I decide to go back to it.

  • START SESSION SR: 1729

 

  • FIRST GAME: WIN
  • Current SR: 1756
  • Map: Route 66 (1-0)
  • Character Played: D.va

 

  • SECOND GAME: WIN
  • Current SR: 1783
  • Map: Ilios (3-2)
  • Characters Played: D.va, Ana, Mercy

 

  • THIRD GAME: LOSS
  • Current SR: 1759
  • Map: Nepal (0-3)
  • Character Played: Ana

 

  • FOURTH GAME: WIN
  • Current SR: 1779
  • Map: Ilios (3-0)
  • Character Played: Ana

 

  • END OF PART 1 SR: 1779

Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – 1708 SR to ???

Start Screen

Well, I felt good after work, so I decided to do one game on Competitive. Under this, I would be crucial to pick what’s going on within said game, if I made any mistakes, or if I made any progress within said game.

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Alright, with this, we had a solid idea on what Comp to run.

  • Reinhardt
  • Roadhog (Which was originally Soldier: 76, but had to swap because we only had one tank.)
  • McCree
  • Junkrat (Which was a bit questionable, but it was on Defense.)
  • Lucio
  • Mercy

What was the worry with this comp? With just McCree trying to take out Pharah (because it’s not a definate Hitscan hero, because there’s a minimum distance to hit the target) or dealing enough DPS to make up for Junkrat lobbing explosives and getting lucky with who gets hit by the explosive.

TRIGGERED

There’s something wrong extremely wrong with this. Why is Reinhardt over there? He said over Voice Communications that he wanted to charge someone to get an early pick off. The problem with this is that he’s a tank with a Shield that can protect his entire team from dying.

The end result:

TRIGGERED 2

Their Widowmaker picked off both Junkrat and McCree while our Reinhardt charged and took out their Zenyatta. It easily became 5 versus 4, and the enemy team wiped us out. The enemy team captured Point A.

TRIGGERED 3.png

Within this screenshot, our Reinhardt decided to rush the enemy team without his team behind him. Once we followed him, he died, and it became a trickling effect. I don’t remember if I popped Resurrect or if I died before doing so, because I had to make sure both tanks were up within that time.

Regardless, end result:

TRIGGERED 4.png

They were able to capture two thirds of Point B. Since our spawn is right next to Capture Point B, it’s easily stacked in the Defender’s favor. Also, the Roadhog in our team notices that I was playing a bit defensively because Pharah was trying to pick me off if I moved an inch out in the open.

END OF DEFENDER ROUND.png

  • Healing per Death Average: 1,135.2
  • Resurrects: 3

If I would’ve stayed more around open areas with a Pharah blasting me on sight, my deaths would’ve been up. One thing I noticed is that our McCree did swap to Soldier: 76 because of their Pharah being a problem for our team.

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  • D.va
  • Winston to Reinhardt
  • Reaper (Which becomes Genji to counter Bastion at Capture Point B)
  • Soldier: 76
  • Lucio
  • Mercy

We mostly stayed the same team composition except our Roadhog became Reaper and our Junkrat became D.va. It was more or less a Dive Composition…which got wiped out by them expecting a Dive Composition at the start. We could’ve swapped sooner to grab more crowd control character instead of keeping the same two tanks for the first two minutes of the match, because our current Dive Composition wasn’t working well.

Regardless, after the change:

PUSHED TO DRAW.png

We were able to capture Point A, which forced it to a 1-1. Only thing that the defenders could wish for is a Draw. That’s why they did set-up a Bastion at Point B and attempted to force it into a Draw.

PUSHED TO WIN.png

They were unsuccessful to hold the point after we wiped them out. Within this, I moved, hid underneath the bridge, and tempo’d Resurrected. We won 2-1.

STATS.png

  • Healing per Death average: 1,330.9
  • Players Resurrected: 10

Overall, I did pretty good. With how many deaths I had, it’s understandable where I died at, but at the same time, I could improve on staying alive more, because it burns precious seconds and keeps me away from the others.

My ending SR for this round is:

1729.png

Anyway, if you guys want, feel free to leave your thoughts in the comments below.

Overwatch – Competitive Season 4 – 3/13/2017 Matches – Part 2

2-5-2

  • FIRST GAME: LOSS
  • Current SR: 1786
  • Map: Oasis (1-3)
  • Characters Played: Mercy and Ana

 

  • SECOND GAME: WIN
  • Current SR: 1812
  • Map: Volskaya Industries (2-1)
  • Character Played: Mercy

 

  • THIRD GAME: LOSS
  • Current SR: 1789
  • Map: Ilios (0-3)
  • Character Played: D.va

 

  • FOURTH GAME: LOSS
  • Current SR: 1766
  • Map: Eichenwalde (0-1)
  • Characters Played: Mercy, Symmetra

 

  • FIFTH GAME: WIN
  • Current SR: 1786
  • Map: Ilios (3-1)
  • Characters Played: Ana, Mercy, and Symmetra

 

  • SIXTH GAME: DRAW
  • Current SR: 1786
  • Map: Hanamura (0-0)
  • Characters Played: Mercy, Symmetra

 

  • SEVENTH GAME: LOSS
  • Current SR: 1763
  • Map: Watchpoint: Gilbraltar
  • Character Played: Mercy

 

  • EIGHTH GAME: DRAW
  • Current SR: 1763
  • Map: Hanamura (1-1)
  • Characters Played: D.va, Mercy, Ana

 

  • NINTH GAME: LOSS
  • Current SR: 1735
  • Map: Ilios (0-3)
  • Characters Played: Lucio, Reinhardt

 

  • TENTH GAME: LOSS
  • Current SR: 1708
  • Map: King’s Row
  • Characters Played: Symmetra, Ana, Lucio

More or less, I explained what happened in a match under Gaming General #4. Not to mention, people just swapped characters, leaving us with no tank (which if I see that happen, I swap to either D.va or Reinhardt) or a solo healer (which I’m okay with, but if team decides to rush the point and not say…take out the Symmetra and Torbjorn Turrets at the choke, I wouldn’t be able to get past), and no team communication.

Regardless, with these string of losses, I’m taking a small break from Overwatch, and I’ll be working on different games for the time being, so I can cool off. Anyway, if you want, feel free to leave your thoughts in the comments below.

Overwatch – Competitive Season 4 – 3/13/2017 Matches

8-8-1

  • FIRST GAME: WIN
  • Current SR: 1838 *NEW SEASON HIGH*
  • Map: Numbani (1-0)

Staying alive as Mercy and keeping everyone healed. Only had one death the entire two rounds, and it was a bit one sided.

  • SECOND GAME: LOSS
  • Current SR: 1818
  • Map: Watchpoint Gilbraltar

Toxic environment and no team coordination on our end was our downfall here.

  • THIRD GAME: LOSS
  • Current SR: 1800
  • Map: Hollywood (0-1)

4 versus 6. 2 leavers.

  • FOURTH GAME: WIN
  • Current SR: 1822
  • Map: Hollywood (1-0)

Kept holding as Mercy and staying alive as long as possible. Had some problems with getting hooked in by Roadhog, other than that, we did fine.

  • FIFTH GAME: LOSS
  • Current SR: 1796
  • Map: Hollywood (0-1)

Our Reinhardt basically moved his shield to where I got hit with D.va’s ult when I had ult. I do not know if it was intentional but he basically wanted to report someone for being AFK, but no one was AFK. I don’t know…

  • SIXTH GAME: DRAW
  • Current SR: 1796
  • Map: Hanamura (0-0)

No team coordination and I played Symmetra to force it into a draw.

  • SEVENTH GAME: WIN
  • Current SR: 1822
  • Map: Route 66 (2-0)

Basically, trying to fight off flankers and jumping into the fray, while staying alive as Mercy helped a lot.

  • EIGHTH GAME: LOSS
  • Current SR: 1806
  • Map: Eichenwalde (1-2)

Turned into 5 versus 6 in the second round. Never recovered.

  • NINTH GAME: WIN
  • Current SR: 1831
  • Map: Hanamura (2-0)

A bit one sided because the opposing team was trickling in.

  • TENTH GAME: WIN
  • Current SR: 1849 *NEW SEASON HIGH*
  • Map: Lijiang Tower (3-0)

Extremely bit one sided. First round, we captured it extremely easily. Round 2 was a fight to get the point and they never recovered it back. Round 3 was us capturing the point. Then, they got the point. Then, we got the point back to secure the victory.

  • ELEVENTH GAME: WIN
  • Current SR: 1875 *NEW SEASON HIGH*
  • Map: Dorado (3-1)

Stayed alive as Mercy then once someone swapped to healer, leaving us with only one Tank, I swapped to D.va to finish it up.

  • 12TH GAME: LOSS
  • Current SR: 1845
  • Map: Oasis (2-3)

Close game. Could’ve gone either way. Side note is to take out the enemy Mercy first. (Obviously, I don’t DPS that well yet, so I couldn’t take her out.)

  • 13TH GAME: LOSS
  • Current SR: 1820
  • Map: Hollywood (0-2)

Didn’t have enough DPS to burst down the wall on Defense. Not much we could’ve done.

  • 14TH GAME: WIN
  • Current SR: 1842
  • Map: Route 66 (4-3)

Went into 4 rounds and extremely close game.

  • 15TH GAME: LOSS
  • Current SR: 1818
  • Map: Temple of Anubis (0-1)

We had extremely low DPS. Not much could be done.

  • 16TH GAME: WIN
  • Current SR: 1838
  • Map: Nepal (3-0)

A bit one sided. Using Lucio to get ourselves faster to the point let us capture it and with healing measures, yeah, it was needed.

  • 17TH GAME: LOSS
  • Current SR: 1810
  • Map: King’s Row (0-1)

Close game that went into Overtime on Defense. Unfortunately, we couldn’t capture the point on Offense.

Seeing as I did about half and half, I’m going to take a break from Overwatch for a couple of days for a cool-off period. Anyway, if you want, feel free to leave your thoughts in the comments below.

Overwatch – Competitive Season 4 – 3/12/2017 Matches

11-2-2

  • FIRST GAME: WIN
  • Current SR: 1588
  • Map: Lijiang Tower (3-1)

Opposing team had a leaver. Never recovered.

  • SECOND GAME: DRAW
  • Current SR: 1588
  • Map: Eichenwalde (0-0)

We had two toxic players on our team but the enemy team went a bit tank heavy to take out the “Defender Trifecta”. (Bastion, Torbjorn, and Symmetra) Neither team captured the first point.

  • THIRD GAME: WIN
  • Current SR: 1610 *NEW SEASON HIGH*
  • Map: King’s Row (2-0)

Timing Resurrects kept everything moving.

  • FOURTH GAME: WIN
  • Current SR: 1632 *NEW SEASON HIGH*
  • Map: Nepal (3-0)

Couldn’t survive as Mercy because I kept on getting chased, so I swapped to Lucio to stay alive as long as humanly possible.

  • FIFTH GAME: WIN
  • Current SR: 1663 *NEW SEASON HIGH*
  • Map: Temple of Anubis (1-0)

Staying alive as long as possible as Mercy and keep on healing everyone in sight.

  • SIXTH GAME: LOSS
  • Current SR: 1639
  • Map: Lijiang Tower (2-3)

I don’t know what to say about this one. The game itself was a bit challenging but afterwards, the opposing team gave off a toxic environment.

  • SEVENTH GAME: WIN
  • Current SR: 1665 *NEW SEASON HIGH*
  • Map: Hanamura (1-0)

Kept everyone alive as Mercy and that controlled the game for the most part.

  • EIGHTH GAME: LOSS
  • Current SR: 1641
  • Map: Watchpoint: Gilbraltor (0-2)

They had the Defensive Trifecta (Bastion, Torbjorn, and Symmetra) so it was basically a wall for us on Offense. We couldn’t get past it, unfortunately.

  • NINTH GAME: WIN
  • Current SR: 1663
  • Map: Hanamura (2-0)

Stayed alive as long as possible as Mercy. (Only had 2 deaths.)

  • TENTH GAME: WIN
  • Current SR: 1679 *NEW SEASON HIGH*
  • Map: Oasis (3-2)

Had to swap between Lucio and Symmetra because my healing wasn’t doing any good.

  • ELEVENTH GAME: WIN
  • Current SR: 1700 *NEW SEASON HIGH*
  • Map: Route 66 (0-0)

Swapped from Mercy to Lucio on Defense and guard ledge while healing teammates. We won by getting it 0.1 meters further.

  • 12TH GAME: WIN
  • Current SR: 1726 *NEW SEASON HIGH*
  • Map: Dorado (2-0)

Trying to stay alive as Mercy but didn’t work out as well on Offense. Defense, I did fine by staying hidden and only taking 1 death.

  • 13TH GAME: WIN
  • Current SR: 1745 *NEW SEASON HIGH*
  • Map: Hollywood (1-0)

Solo healed both sides but stayed alive as long as possible as Mercy. (2 deaths, and on defense, when I died, there was a teleporter that put me back into position)

  • 14TH GAME: WIN
  • Current SR: 1799 *NEW SEASON HIGH*
  • Map: Numbani (1-0)

Free movement ability to watch enemy flankers and that on Defense as Mercy, then I stayed with one of our tanks to get Resurrect, then tempo Res’d to get our other tank back into the fray, which with their ults being burnt, we were able to capture Point A.

  • 15TH GAME: DRAW
  • Current SR: 1799
  • Map: Volskaya Industries (0-0)

There was a Symmetra battle on Defense, so not much anyone can do if there’s no counters to it. Also, kept on being taken out by flankers as Mercy when everyone else was too far spread out.

Anyway, if you want, feel free to leave your thoughts in the comments below.